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AI Insights · Timothy · April 2025

Top 5 Snake Games in Lithuania: Q1 2025 Performance

Explore the performance trends of the top 5 snake games in Lithuania during Q1 2025, with insights on downloads, revenue, and user engagement.

Top 5 Snake Games in Lithuania: Q1 2025 Performance

In the first quarter of 2025, Lithuania's mobile gaming scene saw some intriguing performance trends among the top 5 snake games on the unified platform. Here's a closer look at the data provided by Sensor Tower.

SSSnaker from HABBY showed a varied performance in terms of revenue and active users. Weekly revenue peaked at $237 in early January, followed by a gradual decline, closing the quarter at around $78. The app maintained a stable active user base, averaging around 2K, with a noticeable increase to 2.1K in the final week of March.

Snake Clash! by Supercent, Inc. experienced consistent engagement with downloads peaking at 3.2K mid-February. Revenue saw a significant rise, reaching $77 in early March. The app's active users also increased, starting at 9.6K and peaking at 13.4K.

Little Big Snake from LittleBigSnake, Inc. had a steady download rate, with a high of 32 in early February. Revenue fluctuated mildly, with peaks of $11. Active users remained relatively stable, averaging around 60.

Snake Rivals - io Snakes Games by Supersolid Ltd saw a peak in revenue at $19 in January. Downloads started strong with 68, gradually decreasing over the quarter. Active users were consistent, with slight fluctuations around 80.

Finally, Snake.io - Fun Online Snake from Kooapps maintained a strong download rate, peaking at 1.4K. Revenue was minimal but saw a rise to $9 in early March. Active users started the quarter at over 5K, with a gradual decrease to 3.4K by the end.

These insights highlight the dynamic nature of the mobile gaming market in Lithuania. For more detailed data and analysis, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2025